
Notably, a common reason players get 100+ Z-level embarks is because "Generate New World" makes ISLAND worlds, and the resulting terrain causes caverns to be a lot taller than usual. Reducing the number of z-levels, especially cavern levels, can reduce processor demand and boost framerate. (Worldgen has 400 z-levels maybe one can force 200 levels of sky.) Is there any logic to cave dwellers attacks I am at my forth fort and each one has new beat species living in the caves and I am always in a massive war with them. Start with the wall closest to the edge of the cavern map, but not right up against.

To make a wall 3 z-levels high, Ive been making a wall 3-squares wide. Numerous factors available in world generation impact the available z-levels, and can alter the depth of the map to a minimum of 6 and a maximum well in excess of 600. Make sure to check if there is open space at the z-levels above, since some enemies can climb or fly. The default settings produce levels with around 50 z-levels of land (for an embark with average elevation changes) with an additional 15 z-levels of empty sky space above the highest point of land mountainous regions can end up with well over a hundred z-levels of caverns. The player moves their view from one z-level to another by using to move down. There is another Z-level display in the upper right corner of the main view which displays the player's z-level viewpoint relative to the surface z-level. Each layer of view is a discrete z-level with a value relative to the bottom of the map space, indicated in the lower right corner of the screen.

The game does not hold back any punches when it comes to its scope and size. Dwarf Fortress is a massive, sprawling, strategy game. Eventually, you should land on a cavern at the 10th or 11th z-level. There is no fucking way Im manually going down 100 levels building stairs and mining walls, lol. Be careful though, as it can very quickly lead to flooding. You can use the channeling tool to dig pits (its under Mining), water will flow through channels. You get more yield there than near the surface. Is there a way to automate digging down The wiki says magma is at level 40. Showing 1 - 13 of 13 comments Seekay 7:35pm Just dig down until you hit a cavern - cave moss is ideal for farming. It has taken me forever to dig down just 4 floors. To find caverns all you need to do is dig downwards. Im in year 7 with 140 dwarves (only 2 miners) and my main floor is Z level 147. My most regular is usually right below the surface with some buildings up top.

Z-Level describes vertical space (depth or altitude) within Dwarf Fortress, analogous to the Z-axis in geometry which extends out of the page towards the viewer. Caverns are expansive spaces that are nearly impossible to miss in Dwarf Fortress. Surface forts(and higher), just below the surface, cavern levels, magma sea fort, spoiler fort. Do this for every level where there are columns. From the top down, designate any freestanding column (without an orthogonal connection to the caverns walls) for mining. In this case the embark site is 142 levels above 0. Open Dwarf Fortress and while in Pause, go to the offending cavern. The number is relative to the bottom of the map space.
